/**********************************************************************
** Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.
**
** This file is part of the Qtopia Environment.
** 
** This program is free software; you can redistribute it and/or modify it
** under the terms of the GNU General Public License as published by the
** Free Software Foundation; either version 2 of the License, or (at your
** option) any later version.
** 
** A copy of the GNU GPL license version 2 is included in this package as 
** LICENSE.GPL.
**
** This program is distributed in the hope that it will be useful, but
** WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
** See the GNU General Public License for more details.
**
** In addition, as a special exception Trolltech gives permission to link
** the code of this program with Qtopia applications copyrighted, developed
** and distributed by Trolltech under the terms of the Qtopia Personal Use
** License Agreement. You must comply with the GNU General Public License
** in all respects for all of the code used other than the applications
** licensed under the Qtopia Personal Use License Agreement. If you modify
** this file, you may extend this exception to your version of the file,
** but you are not obligated to do so. If you do not wish to do so, delete
** this exception statement from your version.
** 
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "canvasitemtimer.h"


AnimatedItem::AnimatedItem()
{
    connect(&timer, SIGNAL(timeout()), this, SLOT(processNext()));
}


AnimatedItem::~AnimatedItem()
{
}


void AnimatedItem::start(int msec)
{
    msecs = msec;
    counter.start();
    timer.start(1);
}


void AnimatedItem::stop()
{
    timer.stop();
}


void AnimatedItem::processNext()
{
    double percent = (double)counter.elapsed() / msecs;

    if ( percent >= 1.0 ) {
	updatePosition( 1.0 );
	emit(finished());
	stop();
    } else {
	updatePosition( percent );
    }
}


